Replay editor (Storm)
A replay is a saved race which is able to be 'replayed', hence the word 'replay'. You are able to see, validate or replay against a replay. All these options are very self-explanatory and easy to use. The option of editing a replay is more complex and requires a little learning.
The tool for editing a replay is called MediaTracker. MediaTracker is a tool which has never been seen before in a video game: you are the player; MediaTracker will turn you into a director.
It allows you to create screenshots and videos of a professional quality. You are able to position and create camera movements, choose to include special effects and to adjust the brightness settings, among other things.
MediaTracker also allows you to create opening sequences for a track, to add text and images to them or else to change the game’s camera angles.
- Shoot the video: allows you to export the whole timeline to a video file.
- Screen capture: allows you to take a screenshot of what is displayed on the screen.
- Calculation of the shadows: allows you to calculate a quality of shadow higher than the one displayed.
- Export the clip: allows you to either create a clip of the timeline corresponding to the car alone, or to save only the movement of the vehicles so as to be able to import them into another replay. This is a macro-replay, which is able to count up to several thousands of cars.
- Import the clip: allows you to import a clip of a car previously created by using option (6).
- ABC: allows you to display the name of the creators of the replays above the corresponding cars.
- Import ghosts: allows you to import additional replays onto the timeline.
- Camera position: allows you to reposition the camera on its axis, either vertically or horizontally.
Custom camera options (11-14): here you are able to adjust the settings of a track on the timeline.
- When you have a custom camera on the timeline, these options are displayed. They allow you to choose to anchor the camera onto a specific target (car).
- Interpolation camera option: allows you to choose the camera’s interpolation mode, that is to say the way in which the camera movements are smooth.
- Field of view option and camera position: the field of view allows you, just like with photographic or film optics, to choose the angle (wide angle, focal average or telephoto lens). The camera position defines the position in three-dimensional space, as well as the tilt of the camera over its axis.
- Target position option: allows you to decentre the surroundings in relation to the central subject anchored.
The timeline and its tools (15 to 26): the timeline allows you to modify the position over time of imported replays as well as allowing you to add cameras and special effects to the image.
- Track tool: allows you to add a camera track or a track of special effects to the timeline.
- Recycle tool: allows you to delete the selected track from the timeline.
- Play tool: allows you to play the map in order to save an additional replay on the timeline.
- Option showing the full timeline: allows you to replace the timeline if you have zoomed in or zoomed out.
- Overview tool: allows you to view the timeline.
- Console in order to stop, play the viewing of the timeline, or even replace the cursor at the beginning or at the end of the timeline.
- Time indicator: allows you to know the amount of time elapsed since the beginning of the sequence.
- Block tool: allows you to add or remove an extra block (camera or effect) to or from a track. Unlike the track tool (15) which adds a new track to the timeline, the block tool adds a block to the selected track.
- Key tool: allows you to add or remove a key to or from a block which has already been selected. First, you need to place the cursor at the location where you wish to add a key and select the track in question.
- Track list: allows you to select one of the tracks from the timeline.
- Replay track: allows you to act on a replay previously imported onto the timeline.
- Custom camera: allows you to modify a camera added to the timeline. Options 13 and 14 allow you to generate a camera view by modifying the camera’s angle, position and field of view. Then the movements are generated by linking two keys. Interpolation (12) and anchoring (11) will have an influence on the camera movement between these two keys.
The camera may have two behaviours: following the movement of a car in particular or moving freely. You are able to choose to anchor the camera’s spiral movement and / or its rotary movement.
MediaTracker: tutorial of the basic actions
So as to modify a replay with MediaTracker, you must firstly delete all of the cameras and effects that the game automatically creates. You must only keep your replays and the time track.
Objective n° 1: manipulate the camera
In order to move the camera forwards, backwards or point it to the right or left, use the direction arrows. In order to raise or lower the camera, use the 'Previous page' and 'Next page' keys. In order to rotate the camera, move your mouse by keeping the right button down. By using the + and – keyboard keys, you are able to increase and reduce your speed of movement.
Objective n° 2: add and modify a custom camera
Click on the track tool (15) so as to display the following menu:
Then select the 'camera custom' track which will be added to the timeline. Click on the first key of the custom camera block.
Then move into the space by using the keyboard arrows. Try to find the car corresponding to the replay in the map. Then click on the overview tool in order to see the movement that you have thus created. You should see the camera move as it moves away from the car. So as to modify the endpoint of your movement, and thus change the camera’s trajectory, click on the last key of the block and then follow the same procedure.
Objective n° 3: create a first screenshot
Once your camera has been created, you are able to create a first test screenshot. Make sure that you have selected a key from your custom camera and click on screen capture (4). A window is displayed, where you are able to modify the image’s resolution, the file saving extension, the anti-aliasing and other graphics options.
Without modifying anything, click on ok. You will see the result of your image capture on the screen. Press a key on your keyboard in order to save it, then go to the folder that you have specified for your personal data (by default My Documents/ManiaPlanet), you should find the screenshot inside it.
Objective n° 4: create a first video
Once your first screenshot has been captured, you are able to create a first video of your scene. Always keep the same custom camera and then click on 'Shoot the video'. A window similar to the screenshot window opens, where you are able to modify the video’s resolution, the number of images per second, as well as the graphics quality options such as anti-aliasing and reflections.
Again, without modifying anything, click on ok. Then return to the same folder where you have found your screenshot, you should find your video inside it.
This introduction tutorial does not cover the possible scope of the graphics options and effects. But if you have created this first image and this first video, the other tools, effects and graphics options will allow you to refine your creations. MediaTracker is a very advanced tool, which allows all players to express their creativity. Play with the settings and do new tests! You will soon see the options which interest you the most. If you are stuck, you are always able to ask for help on the forums of the community. Happy designing!